itDD: _Introductory Techniques in Digital Design Innovations in design technologies allow for the departure from stoic Cartesian organizations to the exploration of organic geometries. Design, once restricted by the limitations of traditional tool-sets and the tendency to implement top-down conceptual methodologies, where one over-arching idea drives development from generic to specific, becomes, as well, an organic process. Digital generative processes based on dynamic systems and parametric explorations present new territories for formal and tectonic innovation. The development of component systems involves an intrinsic understanding of the driving structural logics generating form. Repetition and variation of a specific moment or series of moments become systems become networks. The resultant mutations and idiosyncrasies of the component/system/network enrich a complex surface condition where qualities of performance and ornamentation occur in simultaneity. The continuous topological variation throughout the system performs as an index of the process and as a prescription for the generation of larger-scale formal conditions.
itDD: _Introductory Techniques in Digital Design is a survey of computer applications, techniques and methodologies as employed to explore the operative relationship between architectural system modeling and image/object output. Per this intent, the course is divided into two parts. The first concentrates on the fundamentals of computer modeling and rendering within Maya and Rhino, delivering the skills to use software as a complete design method. The second half of the course looks at developing skills for visual communication through drawing, imaging, simulation, and for realizing physical artifacts, using computer-controlled fabrication available at the school, from digitally produced work.
Periodic lectures will address the genealogy and contemporary application of digital design within the discipline. Class discussions will speculate as to how best leverage these tools toward participation in current topics present within both the school and the broader field of digital practice. Technical instruction on the software will be provided with specific aims at harnessing the creative potential within each student. Students will be expected, not only to follow along with the lessons, but to apply this new knowledge to their own design. Through the interchange of technical knowledge, creative application and sophisticated adaptation, this course will aid the student in discerning the possibilities, and limitations, of digital design.
summer 08 | stacey bollinger
summer 08 | todd brown
summer 08 | anthony faino
summer 08 | sarah forbes
summer 08 | nicholas krause
summer 08 | ryan johnson
summer 08 | ryan macyauski
summer 08 | dorit hershtig
summer 08 | safija hodari
summer 08 | regacho
summer 08 | regacho
summer 08 | webb